Great Weapon Master and Berserker Barbarian. Guide to playing a barbarian in 5th edition Dungeons & Dragons. Great Weapon Master is perfect for the Barbarian. Let’s look at the options. Kenku VGTM: Nothing helpful for the Barbarian. If you accept a -5 penalty on an attack roll, you deal +10 damage. Hit Points. ... For my feat I would take Dual Wielder or Great Weapon Master, dependent on my weapons of choice. > What are the best feats for a barbarian in D&D 5e? The -5 to hit isn’t as punishing when you have advantage on all your attacks. Hit Dice: 1d12 per barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st Proficiencies. Great Weapon Master seems like an obvious choice, but remember that at low level a -5 penalty to your attacks is crippling, so you may want to save it for higher levels when you can more easily handle that penalty. Anyway, in your case, I'd decide how you envision your character first. The RAW Mechanic. Kobold VGTM: … • On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. As a barbarian, you gain the following class features. Follow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Barbarian class character build. Besides, you lose several barbarian features when you wear heavy armor. For example let's take a level 8 Ancestral Guardian who goes GWM vs one that doesn't. A Barbarian does not need Great Weapon Master and a heavy weapon in order to be a competitive build. You can negate the penalty to attack rolls with Reckless attack, you can gain even more damage with Rage, and Savage Critical will turn a crit into a gigantic chunk of damage. (Polearm Master / Sentinel) Vs (Great Weapon Master /abilty score Str) I'm going to start playing a campaign with barbarian semi-orc lvl 6 (16 Str, 16 Cons, 14 Dex, 10 Int, 10 Wis, 8 Char), would go the way of warrior totem because I want to be a tank, but what I need to decide is how damage. Take the dual wielder feat at level 4 and 1 level of fighter at level 6 for the Two Weapon fighting style. Not hard to see why this is our favorite of the best barbarian feats. Discussion. If your encounter design is lazy, you … • Before you make a melee attack with a heavy weapon with which you are proficient, you can choose to take a -5 penalty to the attack roll. Almost certainly the mac daddy of barbarian 5e feats is Great Weapon Master. Only by embracing the chaos that comes with a good vent session with a great axe will you master your Primal Path and become the true force of fury and destruction you were born to be. Great Weapon Master … The most notorious feats in 5th Edition D&D are Sharpshooter (SS) and Great Weapon Master (GWM). Comparison of primal paths, best race and stats builds, plus optimisation and roleplaying tips. The GWM/SS mechanic allows a character to subtract 5 from their attack roll in exchange for … ... TLDR: If you aren’t running Dungeons and Dragons 5e, taking full advantage of the way the game is balanced towards both styles of play. +2 STR at level 4 and do not multiclass. Great Weapon Master: Surprising no one, this is a powerful feat that allows Barbarians to take advantage of the advantage on attacks they can freely gain from their Reckless Attack feature. You aren’t doing a real test of whether martial classes and caster classes are unbalanced. 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